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I didn’t know quite how to feel as I watched Kieran Senior talk about reviewing code and dealing with pull requests inside Xcode this week. At first, I was nothing but impressed when I realised Xcode now integrates with both GitHub and BitBucket pull requests natively inside Xcode. I want to review code this way! The web-based representation of a pull request on GitHub is good, but it’ll never compete with looking code in Xcode.

So, I opened up a project in Xcode 13, and sure enough, my active pull requests with comments, approvals, and everything else are all available. It’s a great implementation, and I’d love to send my congratulations to everyone involved.

Yet, I also realised I would probably never use the feature again after testing it. 😰 If you’re anything like me, source control isn’t just for files edited by Xcode. I interact with git in every project I work on, and Xcode is only the best tool for Swift projects. If I need a standalone tool to work with git, I don’t want to learn the one inside Xcode as well, no matter how good it is. I only have limited brainpower, and I’m can only master one source control tool.

This is the dilemma of building an IDE vs a set of standalone tools, and knowing where to draw the line is tricky. Do I want my debugger as part of my IDE? Definitely. Do I want my interface layout tool in the IDE? Again, you probably do. Do I want source control? For me, it’s a no, and I’d guess I’m not alone. It’s a balancing act, and Xcode has been heading towards integrated IDE and away from being a collection of standalone tools for a long time.

If Apple had made this a standalone tool that worked well with Xcode rather than as a part of it, would it have pulled me away from my source code control tool of choice? Maybe!

I think we can all agree it’s a well-implemented feature, but I can see how things happened this way. Making a whole new tool is a much bigger decision than enhancing a feature in an existing product. A new tool needs a new team, and that team has to justify its existence. They wouldn’t try and sell a tool like this, so why make it? Yes, maybe it would bring people who didn’t do native development to their developer tool, but it’s far from a straightforward decision.

Dave Verwer

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iOS Engineer @ MOJO Inc. – Interested in making sports more fun for kids, parents, and coaches? MOJO is seeking an iOS Engineer who is smart, curious and loves the challenge of solving problems that improve people’s lives. You’ll collaborate with a fun, experienced, and agile team to architect, implement, test and continuously deliver new features and products to customers. – Los Angeles CA

iOS Engineer - Multiple Levels @ Turo – Help us build product features that delight guests who book vehicles on our platform and enable hosts with the tools they need to manage their fleet. The iOS team is actively transitioning our iOS codebase from Objective-C to Swift, and we’re learning SwiftUI together–in labs–as we migrate our internal, watchOS, and tvOS apps. It’s really an exciting time to be an Apple-centric engineer at Turo. – San Francisco CA

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Insiders

Thanks so much to this week’s iOS Dev Weekly Insiders! Gregory Sapienza, Artem Loenko, Jean-Élie Le Corre, Beau Nouvelle, and Evan Anger. Thank you all so much. 😍

This week’s insider’s call is next Monday, won’t you join us to chat about the week’s iOS developer news?

And finally...

What are you talking about? Of course async/await is available on older releases! 😂