The grandfather of 2D iOS game frameworks is about to get its second major update with a preview being released this week. Seems like the biggest things in this release are a much needed clean up of the API, Objective-C integration of the Chipmunk physics engine and a new set of UIKit style controls to make rendering and interacting with sliders, text areas and other controls possible without layering UIKit on top. It's also good to see them mention Apportable for porting Cocos 2D games to Android.
One of the lesser publicised improvements to iOS was the ability to better support keyboard shortcuts with the UIKeyCommand class. Better keyboard support in an iOS app is one of those things which is not going to be noticed by everyone but those people who do notice it are going to love you for it. In this article, Federico Viticci gives us some inspiration by giving us a run down of the shortcuts included in the stock iOS 7 apps. Oh and if anyone from Apple is reading, can we get ⌘-Tab in iOS 8 please? (This is the right place for me to make feature requests, right?)