templated apps. Web site “wrapper” apps have been against the guidelines for quite some time now but after WWDC this year the review guidelines were updated to also disallow templated apps.
I don’t particularly agree with this decision, especially when it’s being applied with such a broad stroke. Templating isn’t particularly the problem here, spam is and templated apps are not necessarily all spam.
I’d much rather have seen Apple tackle the apps which dishonestly charge subscriptions for fake services. That seems like a much better use of resources.
<p>Evan Dekhayser</p>
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After Super Mario Run was prereleased on the App Store last December, we all wondered when third-party developers could prerelease their apps as well. This week, Apple made this feature available to everyone. This opens up a lot of possibilities for developers, including the ability to offer preorder discounts.
iOS subscriptions just got a whole lot more powerful. With introductory pricing, you can allow users to subscribe in your app for discounted rates for a certain amount of time, which is likely to get more users locked into your product. I know I’m going to be using these changes in my app next year – if you have subscriptions, I strongly suggest you consider doing so as well. 💪
This change seemed inevitable – you can now write your Fastfile in Swift, for those of us without experience writing Ruby! 🎉 While this is currently in beta, I’m looking forward to Fastlane.swift to become feature-complete. This is going to make these tools much more accessible to new developers.
By releasing Turi Create to the public, Apple is making is easier than ever for people without a machine learning background to leverage the power of object recognition in their own projects. This project allows developers to easily export models to CoreML, making it fully compatible with iOS projects. Apple acquired this technology in 2016, and this release is just another way this acquisition is affecting the iOS platform in major ways.
Twitter open-sourced the Twitter Kit SDK, which is the framework which third-party apps use to access Twitter content. Digging through the codebase, this repository looks like a great place to learn about best practices in API development – and Twitter is accepting pull requests from others who want to make Twitter Kit better (Objective-C doesn’t scare you, right? 😁).
App deeplinks allow users to open a certain part of your app from a link – but once the app launches, how do you make the app go where the link tells it to? Stan Ostrovskiy discusses how he approaches this problem in an organized, intuitive way. I’ll definitely refer to this article the next time I need to work with deeplinks. ⭐️
Robert-Hein Hooijmans just released this animation framework which makes adding spring animations a breeze. The repository includes example projects based on UIKit and SceneKit, showing just how flexible this animation system can be. Whether you’re working on a normal app or a game, see if Ease can help improve your animation code.
iOS 11 introduced some pretty significant changes to how UITableViewCell separators aligned, and the iPhone X only made things more complicated. If you’re using custom insets in your table views, make sure you understand what these changes are and how you can best leverage them – this article is a great resource to do just that.
Have you ever watched random people using your app for the first time? Me neither. In this article, Nick Babich discusses the benefits of “guerrilla testing,” which involves asking random people to use your app so you can figure out how others interact with it. Although I’m sure it’s a little awkward to approach strangers like this, guerrilla testing seems like a great way to better understand your own app. 🐵
Abel Tedros discusses how to design products in a way that keeps users coming back again and again. For something to become a part of your daily routine, it needs to have certain innate qualities that keep your interest piqued – this article does a great job of analyzing ways for products to do just that.
Michael Flarup, the designer behind the iOS app icon template, discusses the key aspects of iOS app icon design, as well as planning appropriate screenshots and designing Apple Watch icons. If you’re involved in any of these design steps, this talk is for you.
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