Alice Кotlyarenko on the problem of designing apps that at a first glance might be thought of as dull. There are ways to make the UI work interesting, despite what they are doing and that can lead to pretty special apps that really stand out against their competition.
Anyone else remember Disco's smoke?
Daniel Kennett with advice on getting the copy and structure of your In-App Purchase screens in order, especially if you're dealing with subscriptions. There's some great advice around a couple of edge cases here like for example, what happens if the user has already used the trial subscription period?
At first I wasn't sure whether this tweet thread by Sebastiaan de With was an example of good or bad design by Apple. After thinking about it for a minute though, it's fantastic design.
The user wants to photograph something at a short focal length and still have sharp focus, the best version of that image that the camera is able to capture exists in the wide angle lens, so why not use it? The alternative would be for the photographer to move back from the object but the image wouldn't actually be any higher quality then, so this solution gets the same result with less thinking on the part of the user. 🎉 That's great design!