App Rejections Are a Lousy Way to Communicate Policy Changes
This post title completely sums up my feelings on this UDID issue and really highlights that we need clearer communication from Apple on issues like this.
Apple clarifies its UDID position: no rejections yet for use, only for lack of user opt-in
I wasn't sure whether to link to this article on Pocket Gamer as the sources are a little vague but it seems the UDID rejection issue might not be quite as black and white as it first appears.
Parse is officially out of beta
This week, the rent-a-back-end service Parse hit a full public release. I especially like their pricing structure with a generous free package which should easily support your app until you know for sure if your app is going to be a success and have to start paying the monthly fee.
UIKit Artwork Extractor
Following on from the tip last week about the MobileIcons.framework I was pointed to Cédric Luthi's UIKit artwork extractor which extracts all of those artwork resources and many more as well.
Talking of Parse, Erik Aigner has created an open source self hosted Parse-a-like which runs on NodeJS and MongoDB if you want something which does the same job but need to self host it.
iOS Design - A Case Study
A great annotated presentation by Johan Ronsse on the redesign of the Last FM Concerts app covering everything from the wireframing of the app right through to a detailed look at the final designs used in the app and automated workflows used to put it all together.
Paper: the next great iPad app, from the brains behind Courier
The Verge takes an in-depth look at Paper, the sketching and note taking app released this week by the people behind the cancelled Microsoft Courier project. It is great to see the ideas from Courier making it in to a real app.
Business and Marketing
The Mac App Store Needs Paid Upgrades
Wil Shipley wrote this week with the case for asking Apple to add paid upgrades to Mac App Store apps (although it applies equally to iOS apps as well).
Paid Upgrades and the Mac App Store
Drew McCormack with the other side of the coin on paid upgrades. As much as I would like to see them happen, Drew makes some very persuasive points on why it probably won't.
Temple Run: The Rough Road to a Runaway Success Story
Gamespot UK with the story of husband and wife team, Keith Shepherd and Natalia Luckyanova who created the Temple Run app.