This is a fantastic article from Mattt on the LSP project for Swift that was announced two weeks ago.
This is arguably the most important decision Apple has made for Swift since releasing the language as open source in 2014.
That’s a bold claim, but I think I agree.
This thread from Renaud Lienhart is a nice reminder that even though things aren’t perfect, iOS is a really great platform to work with as a developer.
This looks cool. Attach to your running iPhone (not iPad, yet) app in the simulator, inspect your view hierarchy, and modify various properties directly at runtime! Paul Hudson also has an interview with the creators if you want some more details.
I really do hope that name doesn’t backfire though… 🤞
The App Store Connect API is available and documented! Straight away, Antoine van der Lee jumped into action and started this project to build a Swift SDK for the API. Looks good.
With external displays potentially stepping back into the limelight, Jordan Morgan has put together this blog post on how to support them.
You may not hit many assertions when you are developing, but you’d be surprised at what states your users manage to get your app into.
There’s some great advice in here from Peter Livesey.
I don’t link to a lot of 3D content here because most app development doesn’t require it. However, with AR becoming more relevant you might be wanting to get up to speed. Warren Moore writes about hit testing in 3D, but there’s also a great intro to coordinate spaces at the start of the article.
There’s a lot going on here from Tobias Due Munk. Is this an open source app which shows interactive slides from his talk Into the Deep? Is it an open source app showing off iOS depth sensing? Is it an open source app that will make you long for the 80s? Or… Is it all of those things and more… 😂
Things to know before you go indie… 😂