I've been reflecting on SwiftUI this week now that it's been public for almost a year. 🎂 I've also been thinking about what might be on the cards in three weeks time, at this year's WWDC. 🎉

So, what's the big, flashy announcement going to be this time? 🤩 I do have a wish list, but I'll be more than happy with just one thing. A more stable, well documented, second release of SwiftUI that also fills in a few of the most glaring gaps in functionality and evens out the platform support (especially macOS).

(If I can fit my "one thing" into one sentence that counts, right? 😬)

I won't be upset if there are major syntax changes. I think if you adopted SwiftUI in production code last year, it should have been with the expectation that there would be a cost to that decision. I also don't mind if the expansion in functionality is moderate. SwiftUI is the future of iOS development, and it's worth taking time to get it right. My hope is that this year's release feels as well thought out, and considered as last year's felt mind-blowing. As a result, I hope this is the year where SwiftUI can begin to make sense in the majority of iOS projects. 🤞

I can't wait to see whether Apple agree!

Dave Verwer  





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Mobile Software Engineer @ Doximity – Doximity, the social network for doctors and healthcare workers, is hiring passionate iOS engineers (remote friendly!) with 5+ years of experience. You'll get to be part of an amazing product team and work on an app that is used by over 70% of US doctors to help them deliver better patient care. Use your skills (Swift, Obj-C, FRP) to improve lives and make the world a better place. – San Francisco, or Remote (within US timezones)


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