One of my wishes for last year’s WWDC was that we’d see Xcode level up its support for projects opened from a Package.swift file. Compared to working with an xcodeproj or xcworkspace project, it can feel a little bit like you’re using “Xcode Lite” when working on a Swift package or server-side Swift project.

So, I was delighted to come across SE-0303 – Package Manager Extensible Build Tools, currently in review. It proposes a new plugin target type in a Swift package used to invoke custom commands during a build. The most obvious benefit of this would be to finally allow tools like SwiftLint to be used with Package.swift projects, but many other use-cases are immediately apparent.

SE-0303 has significant implications for those of us working with Swift on the Server too. Most notably, allowing our front-end (CSS/JS) build process to become part of the core product build process, rather than being off to one side. I have lots of thoughts around integrating existing web technologies with server-side Swift, but they will have to wait for another day!

It still feels strange to have two entirely different ways of managing a Swift project inside one tool, though. I’m sure there were many good reasons for the decision, but it is a curious one! I’m hopeful that SE-0303 will not stand alone and that some of the goodies that the Xcode team will unveil in a few months move us towards a more unified set of tools between these two ways to organise Swift projects.

Dave Verwer  




macOS Development

Business and Marketing



macOS Platform Engineer @ Vectorworks – Super Bowl half-time shows, the World Trade Center Memorial, and the Oscar’s stage were designed using our 3D modeling software. With over 685,000 global users in the Entertainment, Architecture and Landscape industries, we are building a Vectorworks community who are influencing the next generation of design with our software on both Mac and Windows. Join us! – Columbia MD

iOS Engineer @ onX – onX is a pioneer in digital outdoor navigation, where we bring our outdoor passion to work every day with a singular goal–to awaken the adventurer in everyone. We do this by engineering industry-leading technology, and by crafting dynamic outdoor experiences. Come join a team that empowers millions of outdoor enthusiasts to explore the unknown! – Remote within the US

Senior iOS Engineer @ National Public Radio – This is a unique opportunity to join a dynamic team working to improve our iOS products. – Washington DC

Senior iOS Software Engineer @ TeamSnap – If you find sharing party parrot emojis in Slack amusing, TeamSnap is the place for you. We've been remote since before remote was cool. You'll work on a team with big ideas and tiny egos to develop a product that has been featured by Apple at WWDC (Worldwide Developer Conference) and has 23+ million users. – Remote within the US

Principal iOS Software Engineer @ Tripadvisor – Great opportunity to work with the latest Swift and Swift UI iOS development technology on MVVM architecture. Help drive key architectural discussions and designs leading from the front as a technical authority within the talented iOS team. – Boston MA

Mobile Full Stack Engineer @ Expensify – Join our passionate team of top-notch engineers to solve a real-world problem, and help people spend less time managing expenses and more time pursuing their real goals. As we revolutionize the way people manage their expenses, being part of the Expensify team means building the easiest, fastest, and most efficient platform to automate everything expense-related. – San Francisco, Portland, Michigan, New York, London, or Melbourne

Senior iOS Software Engineer @ Doximity – Doximity, the medical network used by over 70% of US clinicians, is hiring passionate Senior iOS engineers (remote-friendly!). You'll get to be part of an amazing product team and work on an app that is constantly evolving. Use your skills (Swift, MVVM, FRP) to be an integral part of our newly launched telemedicine feature. Apply today! – Remote within the US

Mobile Automation Build Engineer @ Doximity – Come work on a small team, inside a fast growing, largely remote company! In this role, you will maintain the mobile (iOS and Android) CI/CD pipelines, and ensure our app continues to make the lives of healthcare professionals better on a daily basis. – Remote within the US

iOS Engineer @ Turo – Help us build product features that delight guests who book vehicles on our platform and enable hosts with the tools they need to manage their fleet. The iOS team is actively transitioning our iOS codebase from Objective-C to Swift, and we’re learning SwiftUI together–in labs–as we migrate our internal, watchOS, and tvOS apps. It’s really an exciting time to be an Apple-centric engineer at Turo. – San Francisco CA


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