SF Symbols keeps getting better with every release. This year, we get better localisation (RTL Symbols 😍), new rendering modes, significantly better support for multicolour symbols, and plenty more. Geoff Hackworth has his usual analysis of everything new.
If you’re anything like me, you know how to add custom Xcode file templates and snippets, and yet you don’t do it. In my experience, there are enough reasons never to do this manually that I gave up trying. Wouldn’t it be great if you could store templates and snippets centrally in git and quickly install them whenever you need to? This new tool from Gaétan Zanella might help. It’s early days for the project, and I’d love to see features added relating to keeping everything up-to-date, but I can see this becoming a valuable tool for teams. There’s more information available in the associated blog post too.
Thanks for this tip, Isa Lima! It’s worth noting that virtually all of the dropdowns in Xcode work this way. Everything from picking a simulator to navigating lists of files in the editor breadcrumb bar. 🚀
It’s easy to say that this new library from Stephen Celis and Brandon Williams is very likely to save you time if you’re working with SwiftUI. It’s not only going to make your code a little more straightforward when it comes to dealing with List
and friends but also keep things performant.
I hadn’t heard about Attabench before reading this article from Bruno Rocha. It’s really easy to get misleading results when benchmarking code, so anything that helps with that is probably worth checking out.
The only word of caution I’d give is that the number of times you need to benchmark code is way less than you might think. You should reserve most benchmarking for code that runs a great many times in your app.
I’m linking to this post from Paulo Andrade not because it’s a helpful tip about applying custom animation curves to animations, which it is. Instead, I’m linking it mainly because I discovered this site via the post. What a useful site! I love how you can preview animations with the curve you design.
I first linked to Mobbin back in 2018, but they got a big update this week. One very cool new feature is the ability to look back over the history of an app. I found it fascinating to use that feature to see how companies have tweaked their onboarding/permission priming flow over the years.
They also added a paid plan, but honestly, I have no idea what it enables. All of the features on the pricing page worked for me without a membership. I wonder if there’s a limited number of designs you can view without one? I didn’t hit any limits though, it’s curious!
iOS Engineers at Multiple Levels @ Turo – Help us build product features that delight guests who book vehicles on our platform and enable hosts with the tools they need to manage their fleet. The iOS team is actively transitioning our iOS codebase from Objective-C to Swift, and we’re learning SwiftUI together–in labs–as we migrate our internal, watchOS, and tvOS apps. It’s really an exciting time to be an Apple-centric engineer at Turo. – San Francisco CA
Senior iOS SDK Architect @ Stream – Stream, a high-growth startup focused on Chat and Feeds, is hiring a Senior iOS SDK Architect to help build the future of their native iOS SDK. Join the team! – Remote, Boulder CO, or Amsterdam
iOS Developer @ Mozilla – Individual privacy is under attack online every day. Mozilla with Firefox is working to build an honest, safer, more accessible web. Join our iOS team to collaborate and grow our trusted open-source browser for millions of people around the world. – Remote within the US or Canada
Are you looking for a new challenge? Stay tuned for something new. Soon! In the meantime, 36 companies are searching for you over at iOS Dev Jobs. I’d love it if you checked it out. Thanks!
As always, there’s a list of wonderful people to thank for being iOS Dev Weekly Insiders. I’m incredibly grateful to Curtis Herbert, Stephan Diederich, Jorge Cohen, Alexander Vasenin, and Richard Kelly for their support. Thank you. ❤️
Want to run Windows 3.1? I didn’t think so. 😂 How about if you could run it on an iPad? 💾