I don’t know what happened yesterday. 🤯 Apple published this press release, and every news outlet I saw ran with a story of “big changes” to App Store rules. What’s strange is that nothing has changed, and the press release says explicitly. The Verge’s piece on it still has “changes a key App Store rule for developers” in the headline. It’s bizarre.
The bullet in the press release causing all this confusion is:
To give developers even more flexibility to reach their customers, Apple is also clarifying that developers can use communications, such as email, to share information about payment methods outside of their iOS app. As always, developers will not pay Apple a commission on any purchases taking place outside of their app or the App Store. Users must consent to the communication and have the right to opt-out.
You have always been allowed to offer an in-app mailing list opt-in, either as a stand-alone mailing list or as part of account creation. Once you have an email address and permission to email it, Apple is no longer involved in any part of that relationship. You may email that customer whatever you like.
What makes this even more bizarre is that the text even says, “Apple clarifies”. The press release is crystal clear, and as far as I am aware, it was not edited after publication.
This event is depressing in two ways. First, the reaction to the press release and second, a “successful” lawsuit resulted in zero changes.
Note: I guess the rather depressing answer to this puzzle is that headlines like this get clicks, and clicks pay the bills.
Swift’s dump
function is useful almost every day, but could it be better? Enter customDump
and friends. A new library from Stephen Celis and Brandon Williams. Better formatted output, diffing of results, and lots more.
I wonder if there’s any appetite for moving some of this towards being part of Swift? It feels like it’d be a nice improvement to me.
If you’ve wished for SwiftUI conditional view modifiers, and if you’ve done any SwiftUI you will have, then you should read this article from Chris Eidhof as the common technique to make it possible is flawed in subtle ways.
The need for some kind of conditional modifiers is real though. I hope it’s something Apple is working on.
What a handy post from Federico Zanetello. I won’t go into detail here because the post title is clear and descriptive, and it contains exactly what you’d expect. 👍
Can you write a SwiftUI app without an Xcode project? Helge Heß has a go.
This video from Freya Holmér is wonderful and explains everything you could ever need to know about Bézier curves. It’s also part of the reason today’s newsletter is so late! 😅
You won’t need to know everything in here to do an ease-in or ease-out animation or draw a curve, but if you’ve any interest in the subject or the maths behind it, you’ll love this.
Senior iOS Developer @ Grailed – Grailed is one of the largest peer-to-peer clothing marketplaces. We use RxSwift, functional programming, and agile practices and we also get to interface directly with users to build and develop features for the app. We are committed to clean code, supporting work-life balance, and enjoying life! – Remote (within US timezones)
Senior iOS Engineer @ Circle – We’re a cross-platform community product built for web and mobile, and we’re looking for a Senior iOS Engineer to help take our iOS app to the next level. Our iOS team is small and lean, so you’ll get a ton of responsibility in building critical features for our iOS app. – Remote (within US or European timezones)
Senior iOS Engineer @ Marshmallow – Marshmallow is building a world where insurance benefits everyone. We’re looking for iOS Engineers to join our mobile team at Marshmallow to help us rebuild insurance – for good! You’ll have the opportunity to help shape the roadmap, impacting both what we build and how we build it 🚀 – Remote (within European timezones) with some on-site work (United Kingdom)
Lead iOS Engineer @ Hillrom – Hillrom’s Voalte Mobile software solutions focus on being the best communication and collaboration tools for healthcare care teams. The product offering has multiple mobile applications, web applications, and server applications. – Remote (within US timezones)
iOS Engineer @ Mercury Intermedia – We build award-winning apps for a variety of mobile platforms and global brands including sports, entertainment, and retail. We fly under the radar, but our work sure doesn’t. You probably have one or two of our apps on your phone right now. – Remote (within US timezones)
Senior Mac / iOS engineer @ Beam – A unique chance to work in a talented multidisciplinary team (ML, NLP, web, and crypto) to change the way people experience the Internet. – Remote (Anywhere) with some on-site work (France)
Senior iOS Developer (m/f/d) @ SIXT – Join SIXT in shaping the future of mobility! You’ll be joining our growing team of 35+ iOS engineers spread across multiple continents. With us, you have the chance to work on exciting projects in our highly modularized native Swift app, explore new innovative technologies or build your own ideas. – On-site (Germany) with some remote work (within European timezones)
iOS Engineer @ Lickability – We’re a software studio making apps for clients like Houseparty, Clubhouse, & The Atlantic. We’ve also created a few of our own: Scorecard & Buildwatch. We’re hiring a full-time remote iOS engineer in the US. And, we have a four-day workweek, so you can take Fridays to rest, learn, & live your life. – Remote (within US timezones)
Sr. iOS Engineer @ MyPlate from Leaf Group – MyPlate is an award-winning app, transforming tens of thousands of lives on a daily basis. Our mission is to make users happier and healthier by simplifying their nutrition data. We are looking for a Sr. iOS Engineer to help us grow MyPlate as a business. – Remote (within US timezones)
iOS Developer @ Bontouch – Bontouch is an award-winning product innovation agency. We have a simple but ambitious idea: to make the world’s greatest apps for the best brands on the planet. Join us and work with fun, passionate coworkers with different backgrounds creating world-class digital experiences for million of users. – On-site (Sweden) with some remote work (within European timezones)
iOS Engineer @ Govenda – Build NATIVE for a women founded company. Work with a variety of exciting technologies such as video conferencing and eSignatures. Collaborate with an awesome group of engineers across a variety of platforms. Ship code for both iOS And Mac OS! – Remote (within US timezones)
iOS Software Engineer @ Sky Betting and Gaming. – Do you love iOS development? Do you build large scale apps? Join us in the Bet Engineering team, where you’ll be part of an agile, native app squad responsible for the delivery and upkeep of our flagship Sky Bet product. Our ambitions are to deliver an incredible native betting & gaming experience across all our SB&G products! – Remote (within European timezones) with some on-site work (United Kingdom)
Senior iOS Engineer @ Sky Betting and Gaming – We are looking for an experienced iOS Engineer to join the first iOS squad in our Customer Tribe at Sky Betting & Gaming! Working collaboratively with the squad you’ll be building an account UI and SDK for our full range of products using Swift, Combine and Modern UIkit in order to create the best possible experience for our iOS customers. – Remote (within European timezones) with some on-site work (United Kingdom)
Principal Mobile Engineer @ Sky Betting and Gaming – The Principal Mobile Engineer role is the ultimate role for an engineer who has been there, done it and got the t-shirts, stickers and battle scars to prove it! Join the Bet Tribe to continue our journey to a fully native iOS app, influence the tribe to think native-first and drive the best possible customer experience! – Remote (within European timezones) with some on-site work (United Kingdom)
Want to see your company’s job listed here? You know what to do. 🚀
It’s all just typing… ⌨️