CommentComment

I want to write about something less controversial today after all the responses to last week’s comment. 🤕 Although, I must have had some level of balance as people accused me of being both too kind and too harsh to Apple. 😂 Most people thought I was being too lenient towards Apple, though, and I don’t mean to be flippant. I understand that many of you are angry and disappointed.

So, I thought I’d take this week’s comment to tell you about a fun new feature we just added to the Swift Package Index. 🚀

I’ve talked about the build system before. It’s a massive part of the package index, but it’s hidden away out of sight. People are often quite surprised that the compatibility matrix on every package page comes from a real-world compilation of up to 36 builds every time a change to the default branch or a new release appears. At the time of writing, we’ve processed ~3,000 builds in the last 24 hours and almost 40,000 in the past month. It works hard. 😅

So what’s the new feature? We just launched a new page, partly as a troubleshooting page for us, but also as a curiosity for anyone interested (yes, this is you!). You can take a live look at the most recent 200 builds that the system is processing. We hope you find it interesting and that it shows off a little of what’s going on behind the scenes! 🤖

While we’re on the subject of real-world compatibility, did you know that you can use our build system to give potential users of your packages always up-to-date compatibility information about what platforms and Swift versions you support? We launched shields.io badges a while ago, but the details were at the bottom of a rather long blog post, so you may have missed them! If you maintain a Swift package, you can show your potential users always up-to-date compatibility information. There’s information on how in the green callout on this page. 🚀

Dave Verwer  

News


Tools


Code



Up to Speed

Jobs

iOS developer @ Bontouch – Bontouch is an award-winning product innovation agency. We have a simple but ambitious idea: to make the world’s greatest apps for the best brands on the planet. Join us and work with fun and passionate coworkers creating world-class digital experiences for million of users. Come and join us! – On-site (Sweden) with some remote work (within European timezones)

Founding iOS Developer @ Tally – We're building an app that captures and saves the sound of human voices to learn about and connect to the people in our lives in a fun, game-like way. We're looking for someone who crafts native consumer iOS apps worthy of an Apple Design Award and who wants to build something wonderful. Interested? – Remote (within US or European timezones)

Senior iOS Developer @ Komoot – Touching all parts of the iOS app, your work will make outdoor adventures easily accessible to our users. You’ll develop diverse features for navigation, routing, social interaction and content visualization that will make your work challenging and fun. – Remote (within European timezones)

Senior Swift Engineer @ Toggl – We have been a fully remote company since 2014 and have worked in a Results-Only-Work-Environment (ROWE) for the past couple of years. We have a set of core values which we live and work by. Ownership and Freedom are two of them. We encourage these values in all our employees. – Remote (within US, European, or Asia-Pacific timezones)

iOS Developer @ Doximity – Doximity, the medical network used by over 80% of US clinicians, is hiring passionate iOS engineers (remote). You'll be part of an amazing product team and work on an app that is constantly evolving. Use your skills (Swift, MVVM, FRP) to be an integral part of our growing telemedicine feature. – Remote (within US timezones)

Senior iOS Developer @ Chariot Solutions – Consider joining the Chariot Solutions team. Remote eligible. Great benefits, employee-first culture. – Remote (within US timezones)

Mobile Full Stack Engineer @ Expensify – Join our passionate team of top-notch engineers to solve a real-world problem, and help people spend less time managing expenses and more time pursuing their real goals. – Remote (Anywhere) with some on-site work (Australia, United Kingdom, or United States in CA, MI, NY, or OR)

Lead iOS Engineer @ Ramp – Are you interested in taking one of the fastest growing startups mobile for the very first time? We are looking for a lead engineer to lead a completely greenfield iOS build out for us. This would involve full architecture of the app along with building the team under you to spearhead this effort. – Remote (within US timezones)

Senior iOS Developer @ AbleTo – We want you to show up and feel your best at work. We respect your time outside of work. Our inclusive, flexible workspace prioritizes a work/life balance. We offer competitive salaries, health benefits, 401K matching, fully funded HRA, generous time off, and mental health days. – Remote (within US timezones)

iOS Developer @ onX – onX is a pioneer in digital outdoor navigation. We bring our outdoor passion to work every day with a singular goal–to awaken the adventurer in everyone. We do this by engineering industry-leading technology, and by crafting dynamic outdoor experiences. – Remote (within US timezones)

Principal iOS Developer @ Bellum AI – Bellum is part corporate venture studio, part in-house R&D. We are working on two mobile products focused on gamification. We are a fully-remote team that you will be joining on Day 0 with the opportunity to build products from the ground up. – Remote (within US timezones)

iOS SDK Developer @ Stream – You will write and maintain our open-source SDKs that are used by hundreds of our customers and consumed by hundreds of millions of their users. – Remote (within US timezones)

iOS Developer @ Crossway – Crossway is a not-for-profit Christian ministry and exists solely for the purpose of proclaiming the gospel through publishing and other means. Join Crossway as a remote iOS Developer to work on the ESV Bible app and other exciting projects! – Remote (within US timezones)

 

Are you looking for a new challenge at work? Check out iOS Dev Jobs for even more opportunities, and download the native iOS and macOS apps for daily notifications when companies post new opportunities.

 

And finally...

Why bother fixing your compiler errors when you can do this instead? 😂