the SSWG written up by Tim Condon.
Matt Gallagher investigates and finds … well, you could draw a few conclusions from his findings, but this is a good takeaway:
Do you need 32GB for iOS dev? No, but memory up to 32GB is rarely wasted when IDEs are involved, even the difference is subtle.
This new app from Stefan Blos and Amos Gyamfi is a great way to experiment with the various built-in SwiftUI animations. Use it to learn or tweak parameters to get everything looking perfect. It’s free, too, so what are you even waiting for? 🚀
For full disclosure, this app is published by Stream, who regularly sponsors this newsletter.
I like the idea of Nick McConnell’s “screen flow manifesto”, and if you’ve been struggling with multi-screen or branching navigation flows in SwiftUI, then this is worth a read as it’s something he’s been working on for a while now.
I enjoyed this post from John O’Reilly talking about migrating code from Combine to Apple’s new AsyncAlgorithms package and AsyncSequence.
What is Swift missing? Helge Heß says view controllers!
I couldn’t agree more with the ideas presented by Soroush Khanlou in this post as a way to control how many colours your app uses. My colour names definitely need work compared to his, though! 😅
If you have even a passing interest in ever creating a menu bar extra for a Mac app, you need to read this post from Marc Edwards. It’s really that simple. 👍
What if the Swift reference guide was an unabridged video series? Darrell Root has made that a reality!
Senior Staff Engineer, iOS @ MyFitnessPal – Our users rely on the MyFitnessPal iOS app to power their health and fitness journeys every day. You’ll have the opportunity to positively impact those users In addition to technical expertise, you’ll find that your teammates value collaboration, mentorship, and inclusive environments. – Remote (within US timezones)
iOS Developer @ Konrad – Konrad is an amazing community of the brightest minds in tech. We build bleeding edge mobile applications for some of the largest, most exciting companies in the world. We have a team of 250+ developers that work with the latest technologies. – Remote (within US timezones) with some on-site work (Canada)
Mac & iOS Software Engineer @ Flexibits Inc. – We make Fantastical and Cardhop, award-winning calendar and contacts apps for Mac and iOS. We were honored to win Apple’s Mac App of the Year in 2020 and we’re looking to make our apps even better! Our team is a 18 person, fully-remote company spread across the US and Europe. – Remote (within US or European timezones)
Are you looking for a new job? Don’t forget there are native apps for iOS and macOS over at iOS Dev Jobs!
It was a more innocent time. 🍻