I meant to link this a couple of weeks ago and somehow it slipped through the net. If you are having copyright or trademark issues with your app Apple now have a dedicated App Store process for dealing with this. What I found interesting about the description of this is that it states that it will put you directly in contact with the provider of the disputed app. Surprising.
Great mind map from Nick Arnott for planning out the testing of your iOS app. Some great edge cases in here that have bitten me in the past like “No email configured” and “Pauses other audio”.
Mattt Thompson with an A/B testing framework for iOS and Mac. I am fascinated with A/B testing and have implemented it in an iOS app before but just with some knocked together code and this would have been a much neater way to do it. Oh and I think Mattt Thompson must be topping the charts of “Most consecutive weeks linked from iOS Dev Weekly”, thanks for all the great content Mattt.
Todd Ditchendorf released a new tool this week for mocking up iOS screens. Looks like a good fit for when a pencil and paper sketch (still my favourite) is too rough but when you don’t want to move straight into Photoshop.
I am not sure if this is common knowledge but I certainly only came across it this week. I was inspecting the bundle of one of our apps and I assumed that the PNGs had not been crushed at first but instead it turned out that Quick Look and Preview now both support crushed PNGs on Mountain Lion.
This Safari extension from Simon Whitaker allows you to hide and rename App IDs in the developer portal. I know the first App ID that I created when I got access to my developer account and thought I had had the best idea in the world still haunts me every time I load that page.
Ouch. Michael Jurewitz with one to watch for if you are using weak properties and KVO.
Another example of a full, open source iOS project this time from the White House. I haven’t had a proper look through this and while some of the app seems to be implemented in HTML I am sure there is still some good stuff in there if you are getting started with iOS development.
Guy Dickinson on Storify with a fascinating account of the experience of setting up his 88 year old Grandmother’s first computer and changing his mind a little on skeuomorphism along the way. Interesting that while the skeuomorphism made things easier to grasp for her that there were still some huge barriers placed in the way, for example the sudden switch from newspaper to “app”.
Wells Riley with the opposite side of the skeuomorphism coin. I think it’s hard to make any sweeping statements about it really as good/bad design and skeuomorphism are not that closely linked really. Of course there is good skeuomorphic design and bad non-skeuomorphic design.
Dave Addey on a great resource from Google of hundreds of embeddable fonts for your iOS apps. I was aware of Google Fonts before now but had no idea that the license agreement was so generous.
Christopher Downer with an interesting look at some of the subtleties of designing for Retina displays. This article is focused on the Mac but the techniques are relevant to any high DPI design.
Phillip Bowden with an article on discoverable and undiscoverable gestures. I think his point about graduated feedback is the most important one here. Can a swipe gesture feel natural without the content underneath it moving along with the gesture? I don’t think so.
Interesting debunking of a TechCrunch/Flurry Analytics post on the long tail of the App Store.