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News
Submissions now open for iOSÂ 16.1
I can’t wait to see what you’ve all cooked up with Live Activities! It may not be arriving alongside Ventura and iPadOS 16 on Monday, but if it doesn’t, it won’t be far behind.
Tools
Xcode 14 Single Size App Icon
I was happy to see that Xcode can now generate all icon sizes from a single 1024x1024 image, but I did think it might lead to some developers not worrying too much about how icons look at smaller sizes.
Of course, as Keith Harrison explains in this article, you can override any size after adding your large icon. I just hope people still do, especially for macOS app icons, where it really makes a difference.
Code
Visualise the Matthew Effect with Swift Charts
This is such a great post from Eric Callanan. You’ll find plenty of tutorials on how to set up a basic chart with Swift Charts, and this post is not that. He digs into visualising the Matthew effect using the framework. I’d be surprised if you didn’t learn something from this!
Making a Swift package manifest more readable
It was an interesting choice to make package manifests from Swift code rather than purely configuration data. I won’t get into whether I think it was the right choice right now, as there are certainly both pros and cons to the decision. One for the pros list is this tip from Sven A. Schmidt.
Three Ways to Refactor Massive SwiftUI Views
If you’ve written any SwiftUI code, you’ve probably hit the situation where you just add one more view and a couple of view modifiers and another view, and oh yeah, we need another view modifier there. Don’t forget that we also need to add that icon on the right-hand side and all the view modifiers it brings. Wait. How did we end up with a 400-line view?! 😂 Leonardo Pugliese is here to save us from ourselves.
Jobs
Senior iOS Developer @ Shape Games – Join a team of talented developers who are passionate about working with Swift. We offer visa and relocation support if you want to join us in lovely Copenhagen. We are also open for fully remote team members. – Remote (within European timezones)
iOS SDK Developer @ Stream – Do you want to work on an open-source chat SDK used by hundreds of high-profile companies and startups that impact billions of users? If you are a product-minded engineer and care about software quality, apply on the link below. – Remote (within European timezones) or on-site (Netherlands)
Freelance Interview Engineer @ Karat – We're dedicated to improving access in tech. If you are too, join us as a Karat Interview Engineer. As such, you'll conduct technical interviews of developers like you on behalf of our hiring clients (including Duolingo, Indeed, and more) using the Karat Platform and its data-tested questions. – Remote (within US timezones)
Senior iOS Engineer @ DuckDuckGo – Our app is now downloaded more than 50M times a year, and our private search engine packaged with it has become the #2 search engine on mobile in the U.S., Canada, Australia and the Netherlands. Oh, and we've been profitable since 2014 with revenue currently exceeding $100 million a year! – Remote (Anywhere)
Mac & iOS Software Engineer @ Flexibits Inc. – We make Fantastical and Cardhop, award-winning calendar and contacts apps for Mac and iOS. We were honored to win Apple's Mac App of the Year in 2020 and we're looking to make our apps even better! Our team is a 18 person, fully-remote company spread across the US and Europe. – Remote (within US or European timezones)
And finally...
I couldn’t find a recording of the Tim Cook, Laurene Powell Jobs, and Jony Ive interview immediately after it happened, and I forgot to follow up on my search.
Until this week, when I looked again and found it!
Comment
In previous years, I’d have reached for Ruby (specifically rake) if I had to build a little helper tool or script that needed more than my limited knowledge of shell scripting. I wrote server code with Rails for a long time and still enjoy writing code with Ruby. It’s also great for knocking up little tools to automate repetitive tasks.
That’s changed recently, and it’s primarily down to one Swift package, swift-argument-parser. I built two small command line tools for some behind-the-scenes work on the Swift Package Index recently (1, 2) and used argument parser for both.
First of all, this package is seriously underselling itself. It should be named CommandLineKit or something that lets people know this is about much more than just parsing arguments. Making a tool that operates just how you’d expect any other command line tool to work is trivial. It’s fantastic. If you combine it with something like ShellOut you quickly find yourself with a powerful command line tool environment.
Secondly, it’s a great reminder that it’s easy to miss when a language you use regularly becomes significantly better at solving a problem. I had taken a quick look at argument parser when it first came out but hadn’t built anything with it and had missed what a step change it was for creating little utilities like these.
I hope this inspires a few of you to build your next utility with it! I don’t think you’ll regret it.
Dave Verwer