Well, they did it!

This is a calibration moment. Take yourself back to a year ago, before all the rumours of specific hardware. How many of you expected Apple’s first entry in this product category to look like a pair of spectacles? Maybe with a thicker frame and stems or some other clever way to hide the hardware, but a device that more closely resembled glasses than a headset. That made sense to me, too, but only if Apple had a few more years to work on it because that kind of miniaturisation doesn’t exist today.

Of course, I don’t need to tell any of you what Apple showed us in the keynote and all the visionOS sessions released this week. It’s the VR/MR headset hardware, exactly as rumoured, but with a fully thought-out software story that screams, “AR is still our end goal!” 👓

That’s where the “calibration moment” I mentioned above comes in. Before we had eyes on the Vision Pro hardware, we had no idea how far Apple was along the path to something that does everything this headset does in the form factor of a pair of spectacles. Now we know exactly how far along they are.

So am I disappointed they unveiled this version? Absolutely not. This is a tremendously exciting announcement, and now they can iterate. Even better, we can watch that iteration in the open! We’ll see the devices shrink and the software take leaps and bounds. It’ll be amazing, and I can’t wait to see (and participate in) what they do over the next few years¹!

¹ Please note that I am being very vague about how long a “few years” may be. 😂

Dave Verwer  

As with every year’s post-WWDC issue of this newsletter, I won’t try to cover everything from the conference. We have the whole summer to digest everything and even longer for all the visionOS things! As with every week, this is merely a collection of links that caught my eye.






iPad Software Engineer @ Liquid Instruments – Liquid Instruments is a startup creating a range of modern test and measurement devices using reconfigurable FPGA hardware. We're looking for someone to help develop the beautiful iPad user interface that drives it all. – On-site (Australia)

Senior iOS Developer @ komoot – You’ll team up with four world class iOS engineers and take over full responsibility for our iOS app. You’ll develop diverse features for navigation, routing, social interaction and content visualisation that will make your work challenging and fun. – Remote (within European timezones)

Swift Product Engineers @ The Browser Company – Fully remote, diverse team building an all-Swift web browser and bringing Swift to other operating systems. Series A, well-funded and a seasoned engineering team. We're building a beloved product by thinking differently about how we work and the future of the internet. – Remote (within US timezones)

Mac & iOS Software Engineer @ Flexibits Inc. – We make Fantastical and Cardhop, award-winning calendar and contacts apps for Mac and iOS. We were honored to win Apple's Mac App of the Year in 2020 and we're looking to make our apps even better! Our team is a 25 person, fully-remote company spread across the US and Europe. – Remote (within US or European timezones)


Does your company have any open positions that they’d like to fill? Please let your hiring managers know they can post jobs for free over at iOS Dev Jobs. ❤️


And finally...

It wasn’t only this year’s keynote that had one more thing… 🎵