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One thing we’ll certainly hear more about on Monday is visionOS. We’ll likely hear about international hardware releases for Vision Pro, and I’ll guarantee that we’ll see the next version of visionOS with whatever new goodies it brings.

I won’t make any visionOS predictions here. We’ll find out what Apple has been working on soon enough. Instead, I’ll link to a wonderful article by Francesco Perchiazzi on game design which finishes with a whole section about game design in VR environments, specifically for the Vision Pro.

At almost 10,000 words, Francesco’s piece is more than an article. It’s even way past essay length and heading towards a dissertation, which also fits because it’s clear that Francesco has spent significant time researching the subject. It would be a perfect article to ensure you have saved for offline reading if you have a long flight this weekend!

Apple is pushing spacial computing as the future, or at least as a future of computing, but that future is still years of hardware and software iteration away from being mainstream. But apps are a tough sell for a platform that currently makes anyone wearing the device look a little silly and when there are still so many apps needed for it to be worth that trade-off.

VR games are already here, though, and have been for years. With a slightly more affordable version of Vision Pro surely arriving at some point, could this article and whatever software enhancements to visionOS Apple releases next week inspire you to write a VR/AR game?

It’s easy to forget with all of the focus that everyone has on AI for this year’s updates that there’s a huge new platform just waiting for big steps forward. I can’t wait to see what they show us on Monday and throughout the week!

Enjoy dub dub! I’ll be here, as always, with a quick recap next Friday. 📰

Dave Verwer  

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