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If youā€™ve been reading for a while, youā€™ll know I rarely talk about rumours, but Iā€™ll talk about one today. What makes it different? Unlike product leaks or rumours of developer changes, I likely wonā€™t ever get to talk about this one if I wait. Itā€™s about an internal change that will almost certainly never be announced publicly.

If you havenā€™t seen the rumour already, itā€™s that Apple will create two App Store teams. One team will be responsible for the current App Store and the other will deal with the ā€œalternative app distributionā€.

If this is true, Iā€™ll be sad to see it happen. Once the DMA was revealed, I hoped that Apple might find a way to navigate the regulations and make some compromises on the core issues instead of continuing down this path to more and more complexity. That, over time, they might find common ground with regulators and their business interests to continue to make a global store work.

Currently, the boundary of the ā€œalternative app distributionā€ store will be broadly along EU and non-EU lines. But as more regions pass regulations, how will that balance shift? The DMA regulation in the EU is not the end of this story.

As software developers, we have been lucky, or some people might even say spoiled, to get access to international sales platforms that have barely any administrative overhead for us. All we need to do is fill out a few tax forms, and weā€™re able to sell our apps in hundreds of countries.

If this rumour is true, it feels like Apple is giving up on finding that compromise. If there are two teams, how hard will it be for them to ever join back up?

Maybe my hope for common ground is unrealistic. Perhaps separate stores with separate rules are inevitable. But Iā€™d like to think thereā€™s a way to make it work with some compromises on both sides, and if this happens, it feels that will slip a little further away.

Dave Verwer  

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Mobile Developer (iOS) @ Planning Center ā€“ Our Mobile Team works on both iOS and Android. While focuses are leveraged, there is a healthy bit of collaboration in the execution of how things are released. ā€“ Remote (within US timezones) with some on-site work (United States in CA)

Senior iOS Developer @ komoot ā€“ Youā€™ll take over full responsibility for our iOS app. Your work will touch all parts of the app and make outdoor adventures easily accessible to our users. Youā€™ll develop diverse navigation, routing, social interaction, and content visualization features that will make your work challenging and fun. ā€“ Remote (within European timezones)

iOS Engineer @ Pika Earth ā€“ We're a high-growth, Sequoia backed climate tech company. iOS is our main user surface area, so you'll be responsible for many high-impact features that touch our core users. There are a ton of interesting technical problems, from offline mode to AR/VR modeling, and we have a world-class team. ā€“ On-site (United States in CA or NY) with some remote work (within US timezones)

 

I donā€™t know how you wouldnā€™t know this as I say it every week, but donā€™t forget that you can post any open Swift or Apple platform jobs for free over at iOS Dev Jobs.

 

And finally...

Because, of course one survived!