When I first read this tip from Neil Macy, I had to do a double-take as I use ⌘+\ (Create Breakpoint at Current Line) all the time. Turns out he’s talking about ⌃+, which was a new one to me, but an extremely useful shortcut!
If you want to take a more DIY approach to letting an LLM translate your string catalogues than the website I mentioned last week, I came across Andrew Theis’ package this week. It’s not as slick of a UI, but the results will be very similar, if not the same.
I hadn’t taken a look at the implementation of typed throws in Swift until I read this post from Majid Jabrayilov. I seem to remember there was some back and forth on whether this was a good idea when it went through evolution, but I think the implementation turned out great from reading this example code.
In and amongst Sarah Reichelt’s round-up of this year’s SwiftUI changes on macOS there’s also a quick review of Xcode 16’s predictive code completion. So, if you don’t read it for the Mac SwiftUI tips, read it for that!
If I’m honest, I don’t often think about watchOS development 🫣 so it was a nice change to read about it in Thomas Durand’s latest post. He uses his PadLok app as a base for a walkthrough of how to design a modern watchOS app. I have to say the end result looks great!
Mobile Developer (iOS) @ Planning Center – Our Mobile Team works on both iOS and Android. While focuses are leveraged, there is a healthy bit of collaboration in the execution of how things are released. – Remote (within US timezones) with some on-site work (United States in CA)
Senior iOS Developer @ komoot – You’ll take over full responsibility for our iOS app. Your work will touch all parts of the app and make outdoor adventures easily accessible to our users. You’ll develop diverse navigation, routing, social interaction, and content visualization features that will make your work challenging and fun. – Remote (within European timezones)
iOS Engineer @ Pika Earth – We’re a high-growth, Sequoia backed climate tech company. iOS is our main user surface area, so you’ll be responsible for many high-impact features that touch our core users. There are a ton of interesting technical problems, from offline mode to AR/VR modeling, and we have a world-class team. – On-site (United States in CA or NY) with some remote work (within US timezones)
I don’t know how you wouldn’t know this as I say it every week, but don’t forget that you can post any open Swift or Apple platform jobs for free over at iOS Dev Jobs.
Because, of course one survived!