"I'm sorry I didn't pick up your call, I forgot my dongle."
Great idea from Craig Hockenberry. I suspect that many of us have suffered from the situation of trying to ship a bug fix and receiving a rejection for something completely unrelated (I know I have!). I guess it's very slightly open to abuse, but I'm not sure it would be a big issue as your app would need to take care of the problem for its next release. As usual, I won't be holding my breath though.
As a user, I really appreciate when an app takes the time to add a keyboard accessory to form filling UI to make it easy to move between fields, but it doesn't come for free. Roland Leth takes us through what it might take to automate it in this post. It strikes me that nextKeyView could be useful on iOS after all.
Always remember to take off your watch before murder. 😵
Chris Dzombak has done a bit of analysis on which popular apps have actually shipped with ATS switched on. It's very early days, and I'm not surprised by this at all. I think this year will be our chance to opt in voluntarily before it becomes mandatory with a future version of iOS. I'd expect there always to be a whitelist available, but maybe no way to switch it off entirely. We'll see.
Despite it being published on TechCrunch, this post by Tadhg Kelly is a well written look at the current state of casual and F2P games and the problems facing games on platforms like iOS and Facebook.
Rian Van Der Merwe with a detailed summary of the state of 3D touch right now as well as a collection of posts and prototypes for possible new uses of the technology. However, it's probably also worth reading Lukas Mathis' post on how 3D Touch hurts usability before you get too excited. 😢
Plenty of people (including me!) have been predicting that UIKit will make some kind of appearance on a future version of OS X/macOS for a long time. In this article, Andrew Ambrosino has mocked up a possible future where this has happened. Note that I don't think anyone is saying that iOS apps should be installable "as is" on OS X, that would be a terrible user experience. Instead, this is more like adding a new platform built on top of UIKit much like what happened with tvOS recently.
Stuart Hall on one of the hardest problems in software development, what to prioritise next? He suggests a fairly analytical approach and evaluating each feature by the percentage of people who will use it, the difficulty of the task and the potential impact on revenue. It's a good way to do it.
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